Quick answer: learn routes before chasing every marker
The most useful Gothic 1 Remake map is not only a flat picture of the Mining Colony. For a new player, the real map is a memory of safe roads, camp gates, cliffs, caves, bridges, patrols, traders, trainers, and retreat lines. Start by learning the route from your arrival area to the Old Camp, then branch toward the New Camp and Sect Camp only when your gear, health, and confidence make the trip reasonable.
A full interactive map is helpful when you are hunting a named item, checking a cave entrance, or solving a specific quest blocker. It is less helpful if it makes you sprint across dangerous ground before you understand why Gothic is dangerous. This page keeps the map intent separate from the beginner walkthrough: the walkthrough tells you what to do first, while this guide teaches how to read locations and travel routes.
Searches for Gothic 1 Remake map, Gothic Remake locations, Old Camp map, New Camp route, Sect Camp location, and Mining Colony guide all point to the same early need: players want orientation without losing the discovery that makes Gothic work. Use this guide to build a spoiler-light mental map, then open a full quest or interactive map only when the exact step matters.
The released game deliberately has no minimap. You acquire physical maps in the world: Graham in the Old Camp sells the Old Camp and Colony maps, while Dexter can offer the Colony map more cheaply. Community interactive maps are useful for exact NPC, chest, cave, teacher, and quest locations, but they reveal more than the in-game map and should be opened only when you want that level of detail.